Xenoverse 1 could get away with it it was coming out of that era of mainline DB games being pretty iffy and always taking one step forward, three steps back in terms of gameplay, mechanics, and roster. The priorities aren't just bizarre they're outright alien.
A game that doesn't even have a proper fighting system did better than Xenoverse. Let me one up you on that issue: why are customizable fighting styles not a thing in a game literally centered around not only custom characters but also training under Masters? I really don’t have any interest in using it for anything other than that. It can’t possibly be that difficult to implement after two installments can it? But yeah I tried some of the color changes on the mentors just to get an idea of what I think would look good on my CC in a potential sequel. I like the original clothes you can change, but I wanna have Bardock’s armor in whatever color I want. For a game focused on customization, being able to change the color on all of the clothes you earn just seems like it should be at the top of the list for how obvious it is. The priorities just seem so bizarre to me. The CAC can change colors to its clothes, it's just that only a small percentage of clothing allow this. Just look at 16, no matter how many colors you change, he will still have green parts in his armor. I much rather keep my fast Mercenary Tao Pillar rather than having a mini-Veku that follows my charatacer and has no practical utility.Īs for the color change feature on normal characters, it is not that well made. Mascots are the epitome of useless, because they get rid of your veichle.